Skip to main content
SearchLoginLogin or Signup

Chapter 1. Destino Research Group: A Journey in XR

Grupo de Investigación DESTINO: Un viaje en XR

Published onNov 04, 2022
Chapter 1. Destino Research Group: A Journey in XR


We present the experience in XR from the DESTINO Research Group at the Pontificia Universidad Javeriana in Cali, Colombia. We summarised our relevant work to show the wide spectrum of applications in XR. The works presented here include proposals for surgical simulation, narrative systems to increase knowledge in museums, interactive proposals for the preservation of cultural, historical, and natural heritage, inclusive language learning systems, among others. The technologies used for its development include video games, animation, interactive systems, tangible interfaces, the virtual continuum, all within the framework of the XR. For the implementation of these works, we overcame challenges such as the coordination of interdisciplinary teams, the development of appropriate user experiences, the achievement and understanding of information and challenges associated with the use of technology. Several of these projects have made an impact in the real world and all of them have given us the opportunity to deepen our knowledge in XR. We hope this summary will inspire and motivate younger researchers to explore diverse solutions.

Keywords: Virtual Continuum, X Realities, Computer Graphics

Full Text

Download Chapter PDF


Grupo de investigacion Destino | Colombia


Camacho, J.G. & Navarro-Newball, A.A. (1994). Applying AI techniques to the game of chess. Undergraduate research project. Pontificia Universidad Javeriana Cali, Colombia.

Castellanos, M.J. & Navarro-Newball, A.A. (2019). Prototyping an augmented reality maintenance and repairing system for a deep well vertical turbine pump. CONIELECOMP 2019 - 2019 International Conference on Electronics, Communications and Computers. Paper 8673254, 36-40.

Contreras, V.E., Gómez, G. & Navarro-Newball, A.A. (2019). Towards the Gamification of Assistive Technology for Professionals with Severe Impairments. International Conference on Virtual Reality and Visualization (ICVRV). 176-179.

Correa P.A. et al. (2018). Building Alternative Methods for Aiding Language Skills Learning for the Hearing Impaired. Advances in Computing. Communications in Computer and Information Science. 885.

Efren, C. et al. (2019). Procedural Placement of Existing Building Models in Virtual Cities. International Conference on Virtual Reality and Visualization. 238-242.

Hernández, J. & Navarro-Newball, A.A. (2019). A Software Architecture for Integrating Augmented Reality to a Board Game for Water Source Care Awareness. CIbSE - IberoAmerican Conference on Software Engineering Proceedings. 641-649.

Kolivand H. et al. (2021). Reimaging the Book ... Again! A New Framework for Smart Books Using Digital Twins Technology. Smart Cities. ICSC-CITIES 2020. Communications in Computer and Information Science. 1359, 233-245.

Loaiza D.F. et al. (2017). Mixing Art and Technology: An Interactive Radio for a Museum Exhibition. Communications in Computer and Information Science. 735.

Martínez J.C. et al. (2021). SATReLO: A tool to support language therapies for children with hearing disabilities using video games. Rev.Fac.Ing.Univ. Antioquia. 99, 99-112.

Moreno, I. et al. (2015). Marker-less feature and gesture detection for an interactive mixed reality avatar. Symposium on Signal Processing, Images and Computer Vision. 1-7.

Moreno, I. et al. (2019). Archaeological simulation to explore the Chimú culture from Peru. International Conference on Virtual Reality and Visualization (ICVRV). 266-267.

Navarro-Newball, A.A. (1998) The Implementation of a Windows 95 based virtual environments knee arthroscopy training system. MSc dissertation. University of Hull.

Navarro-Newball, A.A. (2010). Londra, A Dog Facial Animation Model. PhD thesis, University of Otago.

Navarro-Newball, A.A. et al. (2016). Gesture based human motion and game principles to aid understanding of science and cultural practices. Multimed Tools Appl. 75, 11699–11722.

Navarro-Newball, A.A. et al. (2017). An Interactive Modelling Architecture For Education And Entertainment At Museums. Dyna, 92(3), 269-273.

Navarro-Newball, A.A., Herrera, F.J. & Marin, C.A. (2007) Using an interactive module to enhance and understand 3D cavity navigation: a patient’s view. Journal Of Telemedicine And Telecare. 13(S1), 13 - 15.

Navarro-Newball, A.A., Herrera, F.J., Matta, A. & Loaiza, D.F. (2007) Rebuilding the Past from the City of Santiago de Cali, Colombia, South America. An Example of Virtual Heritage Preservation. The 8th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage. Short and Project Papers, 62 - 68.

Navarro-Newball, A.A., Loaiza, D., Oviedo, C. et al. (2014). Talking to Teo: video game supported speech therapy. Entertainment Computing. 5(4), 401-412.

Ochoa Angrino, S. et al. (2013). Diseño de un escenario educativo para museos con el uso de TRIZ y ACT. Pensamiento Psicológico. 11(2), 71-88.

Perea-Tanaka, C.F. et al. (2015). Towards Tantalluc: Interactive mobile augmented reality application for the Museo de América in Madrid. 10th Computing Colombian Conference, 164-171.

Pilco, A. et al. (2019). Procedural Animation Generation Technology of Virtual Fish Flock. International Conference on Virtual Reality and Visualization. 233-237.

Valencia, L., Cardona, J.M. & Navarro-Newball, A.A. (2019). Interactive computer- based system to promote the exploration of Tumaco’s culture. International Conference on Virtual Reality and Visualization. 281-282.

Ventes, C. et al. (2014) A Programming Library for Creating Tangible User Interfaces. GSTF Journal on Computing. 4(1), 23-32.


No comments here

Why not start the discussion?